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 Can
 these
 bones
 live?

 

 

  By Sean Craven

  All artwork © Sean Craven

 

 

 

 Allosaurus Fragilis
A pleasant irony presents itself in the act of using a computer to render illustrations of dinosaurs. Computers are one of the icons of our times, and they have a futuristic quality which is a constant reminder that we are living in a world straight out of science fiction. Dinosaurs are symbolic of the ancient and the extinct. So why would I want to draw dinosaurs, and why do I draw them on a computer?

Almost all children go through a period of fascination with dinosaurs. In our culture they are domesticated monsters, the largest, most frightening animals imaginable, tucked away in books and turned into toys. Parents are often surprised by their child's ability to memorize the names of dinosaurs, but children sense that there is power in names. When they can name a dinosaur, they own it. Some children never grow out of their dinosaur phase. God have mercy on me, I'm one of them.

 Edmontosaurus Annectens

 

 

 

 

 

 

 

 

 

In order to reconstruct a dinosaur, I have to research it as thoroughly as possible. This frequently involves sorting through the outrageous claims and contradictory statements that are so much a part of this branch of science. Gregory Paul says that Tyrannosaurus Rex could run and sixty or seventy miles an hour, easily. John Horner says that T. Rex never ran at all. I examine their claims, look at the opinions of others, read studies ranging from the design of running animals to the estimated bone strength of dinosaurs, and decide that despite their extremely valuable contributions to paleontology, on this subject John and Greg are totally out to lunch.

After I've gathered my information, I can get to work. All of my current drawings are based on photographs or diagrams of actual skeletal remains. I'm not just reconstructing a type of dinosaur; I'm constructing a unique creature. Usually, I flip the image on the computer, enlarge it, and print it out. If I'm working from a skeleton that has been mounted inaccurately, I redraw it. If I'm working from a diagram that someone else has drawn, I reposition the limbs, head, and tail so as to avoid feeling like a lame rip-off artist instead of a cool rip-off artist. Then, using tracing paper and muscle diagrams, I put the meat on the bones. After this, I lay down another crackling sheet of tracing paper, and I diagram the surface details-skin folds, horns, teeth and claws and so on. Then down goes another sheet of tracing paper, and I render the drawing in pencil or pen and ink. By this time, I am buried in a mound of eraser crumbs, tracing paper, and little tan wads of used drafting tape. Fighting my way to the surface, I go to the computer and scan in the finished image.

Albertosaurus Liberatus

I use the programs Photoshop, Painter, and Illustrator to render final versions of my pictures. I hate working with just about all standard media. I can't work a brush and I hate mixing and cleaning up paint. Airbrushes are monstrosities, plain and simple. Pastels get on my nerves. Colored pencils are laborious and limited. Everything is difficult to fix after you have made a mistake. I make mistakes constantly. On the computer, when you make a mistake, you press a button. The mistake goes away. I can isolate particular objects and areas, and render them without having any effect whatsoever on the rest of the illustration. I can select colors at will, pulling them out of photographs or the drawing if I want to. Best of all, I'm always finding a new way of working, so I don't feel limited by a particular style of illustration. The constant expansion of possibility is incredibly exciting.

Coelophysis Bauri

The resulting image almost always surprises me to some degree. We're so used to seeing renderings of these animals that are based on outdated information that a currently semi-accurate drawing is vaguely shocking. Despite my dissatisfaction with my abilities, I'm still thrilled to see a sort of individuality, almost personality, in my drawings. I started off with a pile of bones and technical jargon, and I ended up with a living creature I can't imagine a more satisfying use for art.

 

 


 

 

Copyright © 2000 by Sean Craven

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